/* Parameters */

class Params {
	class aiGroupSizeAI {
		title = "$STR_WF_Gameplay_GroupSizeAI";
		values[] = {2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100};
		texts[] = {"2","4","6","8","10","12","14","16","18","20","22","24","26","28","30","35","40","45","50","60","70","80","90","100"};
		default = 4;
	};
	class aiGroupSizePlayer {
		title = "$STR_WF_Gameplay_GroupSizePlayer";
		values[] = {2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100};
		texts[] = {"2","4","6","8","10","12","14","16","18","20","22","24","26","28","30","35","40","45","50","60","70","80","90","100"};
		default = 10;
	};
	class aiKeepUnits {
		title = "$STR_WF_Gameplay_KeepAI";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class aiTeams {
		title = "$STR_WF_Gameplay_AI";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class artilleryCalls {
		title = "$STR_WF_Gameplay_Arty";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	#ifndef VANILLA
		class artilleryComputer {
			title = "$STR_WF_Gameplay_ArtilleryComputer";
			values[] = {0,1};
			texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
			default = 0;
		};	
	#endif
	class artilleryUI {
		title = "$STR_WF_Gameplay_ArtilleryUI";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class artilleryRange {
		title = "$STR_WF_Gameplay_Artillery";
		values[] = {1,2,3};
		texts[] = {"Short","Medium","Long"};
		default = 3;
	};
	class baseAICommander {
		title = "$STR_WF_Gameplay_AICommander";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	//--- OA has no suitable allies for both side (yet).
	#ifndef ARROWHEAD
		class baseAllies {
			title = "$STR_WF_Gameplay_Allies";
			values[] = {0,1};
			texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
			default = 0;
		};
	#endif
	class baseAAR {
		title = "$STR_WF_Gameplay_AntiAirRadar";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class baseArea {
		title = "$STR_WF_BaseArea";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class baseAreaLimit {
		title = "$STR_WF_BaseArea_Limit";
		values[] = {1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24};
		texts[] = {"1","2","3","4","5","6","7","8","9","10","12","14","16","18","20","22","24"};
		default = 3;
	};
	class baseAutoDefenses {
		title = "$STR_WF_Gameplay_AutoDefense";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class baseAutoDefensesRange {
		title = "$STR_WF_Gameplay_AutoDefense_Range";
		values[] = {50,100,150,200,250,300,350,400,450,500,600,700,800,900,1000};
		texts[] = {"50m","100m","150m","200m","250m","300m","350m","400m","450m","500m","600m","700m","800m","900m","1000m"};
		default = 250;
	};
	class baseBuildingsLimit {
		title = "$STR_WF_Gameplay_BuildingsLimit";
		values[] = {1,2,3,4,5,6,7,8,9,10};
		texts[] = {"1","2","3","4","5","6","7","8","9","10"};
		default = 2;
	};
	class baseHQDeploycost {
		title = "$STR_WF_Gameplay_HQDeployCost";
		values[] = {100,200,300,400,500,600,700,800,900,1000,1500,2000,2500,3000,3500,4000,5000,6000,7000,8000,9000,10000};
		texts[] = {"S 100.","S 200.","S 300.","S 400.","S 500.","S 600.","S 700.","S 800.","S 900.","S 1000.","S 1500.","S 2000.","S 2500.","S 3000.","S 3500.","S 4000.","S 5000.","S 6000.","S 7000.","S 8000.","S 9000.","S 10000"};
		default = 400;
	};
	class basePatrols {
		title = "$STR_WF_Gameplay_BasePatrols";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class baseSpawnSystemRestrict {
		title = "$STR_WF_Gameplay_SpawnSystemRestrict";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class baseStartingDistance {
		title = "$STR_WF_Gameplay_StartingDistance";
		values[] = {1000,1500,2000,2500,3000,3500,4000,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000};
		texts[] = {"1000m","1500m","2000m","2500m","3000m","3500m","4000m","4500m","5000m","5500m","6000m","6500m","7000m","7500m","8000m","8500m","9000m"};
		default = 9000;
	};
	class baseStartingLocations {
		title = "$STR_WF_Gameplay_StartingLocations";
		values[] = {0,1,2};
		texts[] = {"$STR_WF_Gameplay_StartingLocations_WestNorth","$STR_WF_Gameplay_StartingLocations_WestSouth","$STR_WF_Gameplay_StartingLocations_Random"};
		default = 2;
	};
	class economyIncomeInterval {
		title = "$STR_WF_Gameplay_IncomeInterval";
		values[] = {60,120,180,240,300,360,420,480,540,600};
		texts[] = {"1 Minute","2 Minutes","3 Minutes","4 Minutes","5 Minutes","6 Minutes","7 Minutes","8 Minutes","9 Minutes","10 Minutes"};
		default = 60;
	};
	class economyIncomeSystem {
		title = "$STR_WF_Gameplay_IncomeSystem";
		values[] = {1,2};
		texts[] = {"$STR_WF_Gameplay_IncomeSystem_Full","$STR_WF_Gameplay_IncomeSystem_Half"};
		default = 1;
	};
	class economyStartingFundsEast {
		title = "$STR_WF_Gameplay_Funds_East";
		values[] = {800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800};
		texts[] = {"$ 800.","$ 1600.","$ 2400.","$ 3200.","$ 4000.","$ 4800.","$ 6400.","$ 8000.","$ 12800.","$ 25600.","$ 51200.","$ 102400.","$ 204800."};
		default = 6400;
	};
	class economyStartingFundsWest {
		title = "$STR_WF_Gameplay_Funds_West";
		values[] = {800,1600,2400,3200,4000,4800,6400,8000,12800,25600,51200,102400,204800};
		texts[] = {"$ 800.","$ 1600.","$ 2400.","$ 3200.","$ 4000.","$ 4800.","$ 6400.","$ 8000.","$ 12800.","$ 25600.","$ 51200.","$ 102400.","$ 204800."};
		default = 6400;
	};
	class economyStartingSupplyEast {
		title = "$STR_WF_Gameplay_Supply_East";
		values[] = {1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800};
		texts[] = {"S 1200.","S 2400.","S 3600.","S 4800.","S 6000.","S 7200.","S 8400.","S 9600.","S 19200.","S 38400.","S 76800."};
		default = 3600;
	};
	class economyStartingSupplyWest {
		title = "$STR_WF_Gameplay_Supply_West";
		values[] = {1200,2400,3600,4800,6000,7200,8400,9600,19200,38400,76800};
		texts[] = {"S 1200.","S 2400.","S 3600.","S 4800.","S 6000.","S 7200.","S 8400.","S 9600.","S 19200.","S 38400.","S 76800."};
		default = 3600;
	};
	class economySupplySystem {
		title = "$STR_WF_Gameplay_SupplySystem";
		values[] = {0,1};
		texts[] = {"$STR_WF_Gameplay_SupplySystem_Truck","$STR_WF_Gameplay_SupplySystem_Time"};
		default = 1;
	};
	class environmentFastTime {
		title = "$STR_WF_Gameplay_FastTime";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class environmentTimeOfDay {
		title = "$STR_WF_Gameplay_TimeOfDay";
		values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
		texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00",
		"12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"};
		default = 9;
	};
	class environmentWeather {
		title = "$STR_WF_Gameplay_Weather";
		values[] = {0,1,2,3};
		texts[] = {"$STR_WF_Weather_Clear","$STR_WF_Weather_Cloudy","$STR_WF_Weather_Rainny","$STR_WF_Weather_Dynamic"};
		default = 0;
	};
	#ifndef VANILLA
		class extensionBAF {
			title = "$STR_WF_Gameplay_BAF";
			values[] = {0,1};
			texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
			default = 1;
		};
	#endif
	class gameplayAlice {
		title = "$STR_WF_Gameplay_Alice";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class gameplayHangars {
		title = "$STR_WF_Gameplay_Hangars";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayBodiesTimeout {
		title = "$STR_WF_Gameplay_BodiesTimeout";
		values[] = {60,120,180,240,300,600,1200,1800,2400,3000,3600};
		texts[] = {"1 Minute","2 Minutes","3 Minutes","4 Minutes","5 Minutes","10 Minutes","20 Minutes","30 Minutes","40 Minutes","50 Minutes","1 Hour"};
		default = 120;
	};
	class gameplayVehiclesTimeout {
		title = "$STR_WF_Gameplay_VehicleDelay";
		values[] = {60,120,180,240,300,600,1200,1800,2400,3000,3600};
		texts[] = {"1 Minute","2 Minutes","3 Minutes","4 Minutes","5 Minutes","10 Minutes","20 Minutes","30 Minutes","40 Minutes","50 Minutes","1 Hour"};
		default = 600;
	};
	class gameplayFastTravel {
		title = "$STR_WF_Gameplay_FastTravel";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class gameplayFriendlyFire {
		title = "$STR_WF_Gameplay_FriendlyFire";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayGrass {
		title = "$STR_WF_Gameplay_Grass";
		values[] = {10,20,30,50};
		texts[] = {"Far","Medium","Short","Toggleable"};
		default = 50;
	};
	class gameplayKickTeamswap {
		title = "$STR_WF_Gameplay_KickTeamswapper";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayLimitedBoundaries {
		title = "$STR_WF_Gameplay_LimitedBoundaries";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayShowUID {
		title = "$STR_WF_Gameplay_ShowUID";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayTrackAI {
		title = "$STR_WF_Gameplay_TrackAI";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayTrackPlayers {
		title = "$STR_WF_Gameplay_TrackPlayers";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};

	class gameplayUnitsBalancing {
		title = "$STR_WF_Balance";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayUnitsBounty {
		title = "$STR_WF_Gameplay_UnitsBounty";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayUpgradesEast {
		title = "$STR_WF_Upgrades_East";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayUpgradesWest {
		title = "$STR_WF_Upgrades_West";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class gameplayVictoryConditions {
		title = "$STR_WF_Gameplay_VictoryCondition";
		values[] = {0,1,2,3};
		texts[] = {"$STR_WF_Victory_Annihilation","$STR_WF_Victory_Assassination","$STR_WF_Victory_Supremacy","$STR_WF_Victory_Towns"};
		default = 2;
	};
	class gameplayViewDistance {
		title = "$STR_WF_Gameplay_ViewDistance";
		values[] = {200,500,800,1000,1500,2000,2500,3000,3500,4000};
		texts[] = {"200m","500m","800m","1000m","1500m","2000m","2500m","3000m","3500m","4000m"};
		default = 3500;
	};
	class keyboardLockTargets {
		title = "$STR_WF_Gameplay_TabLock";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class keyboardSpacebarScanning {
		title = "$STR_WF_Gameplay_Spacebar";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class keyboardTacticalView {
		title = "$STR_WF_Gameplay_TacticalView";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	#ifdef VANILLA
		class moduleCM {
			title = "$STR_WF_Gameplay_Countermeasures";
			values[] = {0,1};
			texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
			default = 0;
		};
	#endif
	class moduleEASA {
		title = "$STR_WF_Gameplay_EASA";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class moduleHC {
		title = "$STR_WF_Gameplay_HighCommand";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class moduleICBM {
		title = "$STR_WF_Gameplay_ICBM";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class moduleISIS {
		title = "$STR_WF_Gameplay_ISIS";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class moduleVC {
		title = "$STR_WF_Gameplay_Clouds";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class respawnCamps {
		title = "$STR_WF_Gameplay_Camp";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class respawnCampsRule {
		title = "$STR_WF_Gameplay_CampRespawnRule";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class respawnDelay {
		title = "$STR_WF_Gameplay_Respawn";
		values[] = {10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90};
		texts[] = {"10 Seconds","15 Seconds","20 Seconds","25 Seconds","30 Seconds","35 Seconds","40 Seconds","45 Seconds","50 Seconds",
		"55 Seconds","60 Seconds","65 Seconds","70 Seconds","75 Seconds","80 Seconds","85 Seconds","90 Seconds"};
		default = 30;
	};
	class respawnMASH {
		title = "$STR_WF_Gameplay_Respawn_MASH";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class respawnMobile {
		title = "$STR_WF_Gameplay_MobileRespawn";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class respawnPenalty {
		title = "$STR_WF_Respawn_Penalty";
		values[] = {0,1,2,3,4};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Respawn_Penalty_Remove","$STR_WF_Respawn_Penalty_Full","$STR_WF_Respawn_Penalty_OneHalf","$STR_WF_Respawn_Penalty_OneFourth"};
		default = 0;
	};
	class respawnTownsRange {
		title = "$STR_WF_Gameplay_TownRespawnRange";
		values[] = {50,100,150,200,250,300,350,400,450,500,550,600,650,700,750,800,850,900,950,1000};
		texts[] = {"50m","100m","150m","200m","250m","300m","350m","400m","450m","500m","550m","600m","650m","700m","750m","800m","850m","900m","950m","1000m"};
		default = 550;
	};
	class restrictionAdvancedAir {
		title = "$STR_WF_Gameplay_AdvancedAir";
		values[] = {0,1,2};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Restriction_Air_H","$STR_WF_Restriction_Air_HTransport"};
		default = 0;
	};
	class restrictionGear {
		title = "$STR_WF_Gameplay_GearRestriction";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	#ifndef ARROWHEAD
		class restrictionKamov {
			title = "$STR_WF_Gameplay_Kamov";
			values[] = {0,1};
			texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
			default = 0;
		};
	#endif
	class townsAmount {
		title = "$STR_WF_Gameplay_TownsAmount";
		values[] = {0,1,2,3,4};
		texts[] = {"Extra Small","Small","Medium","Large","Full"};
		default = 3;
	};
	class townsStrikerMax {
		title = "$STR_WF_Gameplay_MaxResStriker";
		values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40};
		texts[] = {"$STR_WF_Disabled","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","22","24","26","28","30","32","34","36","38","40"};
		default = 0;
	};
	class townsOccupation {
		title = "$STR_WF_Gameplay_Occupation";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class townsOccupDifficulty {
		title = "$STR_WF_Gameplay_Difficulty_Occupation";
		values[] = {1,2,3,4,5};
		texts[] = {"Light","Medium","Hard","Insane","Automatic"};
		default = 2;
	};
	class townsOccupReinforcement {
		title = "$STR_WF_Gameplay_Reinforcement_Occupation";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class townsMaxPatrol {
		title = "$STR_WF_Gameplay_MaxResPatrols";
		values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,22,24,26,28,30,32,34,36,38,40};
		texts[] = {"$STR_WF_Disabled","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","22","24","26","28","30","32","34","36","38","40"};
		default = 0;
	};
	class townsProtectionRange {
		title = "$STR_WF_Gameplay_TownProtectionRange";
		values[] = {0,50,100,150,200,250,300,350,400,450,500};
		texts[] = {"0m","50m","100m","150m","200m","250m","300m","350m","400m","450m","500m"};
		default = 400;
	};
	class townsPurchaseInfantry {
		title = "$STR_WF_Gameplay_TownsPurchaseMilita";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class townsResistance {
		title = "$STR_WF_Gameplay_Resistance";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	class townsResistanceDifficulty {
		title = "$STR_WF_Gameplay_Difficulty_Resistance";
		values[] = {1,2,3,4};
		texts[] = {"Light","Medium","Hard","Insane"};
		default = 2;
	};
	class townsResistanceReinforcement {
		title = "$STR_WF_Gameplay_Reinforcement_Resistance";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	class townsResistanceVehicleLock {
		title = "$STR_WF_Gameplay_Resistance_VehLock";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};
	#ifdef COMBINEDOPS
		class townsResistanceType {
			title = "$STR_WF_Gameplay_Reinforcement_Type";
			values[] = {0,1};
			texts[] = {"Guerillas","Takistani Locals"};
			default = 1;
		};
	#endif
	class townsStartingMode {
		title = "$STR_WF_Gameplay_StartingMode";
		values[] = {0,1,2};
		texts[] = {"None","Divided","Nearby"};
		default = 0;
	};
	class headHunters {
		title = "$STR_WF_Gameplay_HeadHunters";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};	
	class BuildDefencesInTown {
		title = "$STR_WF_Town_SimpleDefencesConstruct";
		values[] = {0,1,2};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Town_SimpleDefences_EngineerOnly", "$STR_WF_SimpleDefences_AnyBody"};
		default = 0;
	};	
	class SupplyExchangeInTown {
		title = "$STR_WF_Town_SupplyExchange";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};	
	class BuyVehiclesInTown {
		title = "$STR_WF_Town_BuyVehiclesInTown";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};	
	
	class BuyAircraftInAirportOnly {
		title = "$STR_WF_Restriction_AircraftInAirportOnly";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};	

	class VehiclesForResources {
		title = "$STR_WF_Gameplay_VehiclesComponenents";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};	
	
	class UnitCostWithGear {
		title = "$STR_WF_Gameplay_UnitCostWithGear";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};		
	
	class BuyProductsInTown {
		title = "$STR_WF_Gameplay_Trade";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 1;
	};
	
	class ArtilleryHighBallistic {
		title = "$STR_WF_Gameplay_ArtilleryHighBallistic";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};	

	class gameplayThirdView {
		title = "$STR_WF_Gameplay_ThirdView";
		values[] = {0,1,2};
		texts[] = {"$STR_WF_Enabled","$STR_WF_OnlyInVehicles","$STR_WF_Disabled"};
		default = 0;
	};

	class gameplayMissleCamera {
		title = "$STR_WF_Gameplay_MissleCamera";
		values[] = {0,1};
		texts[] = {"$STR_WF_Disabled","$STR_WF_Enabled"};
		default = 0;
	};	
};

